NELFE STATION
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The game drives the whole venue.

NELFE STATION runs on an event-driven architecture that connects the game’s context, its signals and its media to physical and digital surfaces.

From the run to the room.

The game feeds APIExpose, which distributes context and events to MarqueeManager, LedManager, scoring, RetroCreator and OBS, then NelfePlay.
APIExpose is the hub: it consolidates what happens in the run locally, and each component draws from it what concerns it. Nothing leaves the cabinet for this website.

The components.

APIExpose

The local engine that consolidates the current game, its media, its events, the arcade outputs and the data the other components need.

MarqueeManager

The manager for dynamic surfaces: marquee, topper, instruction card and specialised screens.

LedManager

The animation layer for the control panel, driven by the game and its events.

RetroCreator

The authoring tool for artwork, scenes and content shown on screens and in the broadcast.

NelfePlay

The player and catalogue platform that carries the experience on through profiles, records and leaderboards.

Several levels of integration.

Not every cabinet reports the same depth of information. How far the integration goes depends on the game and on the rights available.

Integration levels by game source
SourceWhat it exposes
RetroArch and MAME Wrappers, outputs and definitions expose the context and the events configured for the experience.
Partner native games An APIExpose producer integration lets the studio emit the scores, states and events planned for its project.
Media mode Even without deep telemetry, a NAS can adapt its artwork, marquee and instructions to the selected game.

This website never connects to a cabinet’s APIExpose: that stays local to the station. Records and player profiles belong to NelfePlay.

A fleet, not a single cabinet.

As soon as one venue hosts several NAS — or several venues host one each — deployment, updates and challenge scheduling have to be driven remotely.

Supervision pushes configurations, game profiles and scheduling out to the venues, and pulls back availability, incidents and aggregated usage indicators.

This operations layer is still under development. It is not yet deployed on a fleet in service.

No personally identifiable player data passes through it: profiles, records and leaderboards belong to NelfePlay.

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